Discover my work, skills, and experiences.
Hello, I'm Steven Chen
I graduated with a Bachelor's degree in Computer Science from the University of California, Davis. My coursework, professional experience, and projects have equipped me with skills in operating systems, computer networks, artificial intelligence, and full-stack development. My practical experience includes software development, troubleshooting, and collaboration within interdisciplinary teams. I'm passionate about leveraging technology to solve complex problems and eager to continue growing and learning in the ever-evolving field of computer science.
Mattson Technology Fremont, California
Oct 2021 - May 2023
At Mattson Technology, I worked as a Software Engineer from July to December 2023, enhancing the EFEM for a silicon wafer processing machine. My role involved writing backend code for various devices, implementing new features, and drafting detailed documentation for troubleshooting and maintenance. I collaborated extensively with cross-functional teams to optimize the system’s performance.
Information and Educational Technology (UC Davis) Davis, California
Oct 2021 - May 2023
At UC Davis' Information and Educational Technology, I served as a Student IT Support and Maintenance Technician from October 2021 to May 2023. My responsibilities included troubleshooting and resolving software and internet issues, as well as conducting routine maintenance on various campus technologies like servers, speakers, and displays.
My subteam are tasked with integrating and enhancing radar and camera systems for an autonomous vehicle. Our project leverages cutting-edge tools like YOLOv8 for object detection and DSpace Aurelion for realistic sensor simulation. We aim to refine the sensor fusion architecture, allowing for robust perception and tracking of various objects within the vehicle's environment. This project not only challenges us to apply complex algorithms and manage high-end software but also enables us to tackle real-world engineering problems in autonomous systems development.
signed UDA so nope :(As a team member of the Water-Level project, I've been involved in developing a machine learning model to predict the water levels of Lake Berryessa, especially critical given California's ongoing drought conditions. Our project utilizes a variety of data, including inflow, outflow, and precipitation rates, sourced from the California Department of Water Resources. We created predictive models using both polynomial regression and neural networks, attempting to provide reliable forecasts that could help in managing water resources more effectively.
View on GitHubIn the ECS-189 Project, I developed the custom weapon systems using Unity, focusing on creating distinctive projectile and melee weapons with features like Pierce, Chain, Explosive, and Boomerang effects. I tackled gameplay mechanics to prevent projectiles from repeatedly hitting the same enemy using a list-based tracking system. Additionally, I integrated an armor system and other feature for the player character, enhancing both the strategic depth and balance of gameplay. This project allowed me to refine our game's interactive and combat elements significantly.
View on GitHubVarious Project I worked on my own for academic reason, for learning, or for fun.
View on GitHubEmail: stevenchen01@yahoo.com
LinkedIn: https://www.linkedin.com/in/steven-chen-25b101212/
GitHub: https://github.com/GuestAGuy